I know because I was stupid enough to still be standing on it when it was evaporated. If someone manages to complete their field order on this map they can also call in an air-strike that destroys the bridge and truck completely. Granted, it's a small gameplay tweak, but it beats the same old arenas over and over again. See what I mean? It's a new mechanic in a Call of Duty DLC map. ![]() Go anywhere near the vehicle and the nuclear material will scramble your radar, even if you have Off the Grid or Incog equipped. The caveat is a radioactive truck parked bang in the middle. You can choose to walk into the gorge and climb up the other side, or you can run over the bridge at the map's center. Set in a South American town, both teams start on either side of a ravine flanked by homes, bars and stores. I'd say this is Onslaught's best new map, as it has all the ingredients for a fierce gunfight. I agree that it's becoming a tiresome feature in gaming, but as I often say no one's forcing you to buy it. However, I still feel many gamers have grown tired of shelling out for a new season of content every year, and I get that, honestly I do. Well, Infinity Ward's content actually does come with a host of new mechanics ranging from simple interactive map features, to elements that really do change the pace of the game. Does Onslaught, the first of four Call of Duty: Ghosts DLC packs carry on this trend, or has it delivered another quick set of maps at the behest of real value? Say what you will about Treyarch, it was at least trying to give you something more for your money. What's more, I felt that the Black Ops 2 DLC season was enjoyable, with maps largely comprised of new assets spread across some wild new locations, like the active volcano site of Magma or paintball arena Rush. It was quite brave given how entrenched the series has become. I felt Treyarch really did try to inject some much-needed 'new' into the franchise, such as a branching campaign, removal of killstreaks, total overhaul of Create-a-Class and more. In my Call of Duty: Ghosts appraisal, I suggested that the studio had taken a running jump back into Black Ops 2's shadow. After playing Onslaught I get the feeling Infinity Ward has given this issue some thought. ![]() In this climate you have to wonder how much longer the simple map-pack can endure. ![]() Just look at the MMO space with its seasonal events and constantly rolling updates that offer real change, often without any additional charge. The DLC landscape has changed drastically over the years. Call of Duty: Ghosts' first DLC pack 'Onslaught' shows a desire to shake up the typical map-pack format, but is it enough to get the punters paying?
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